﻿##########
# Ashikaga Gakko
##########

ashikaga_gakko_university = {

	construction_time = very_slow_construction_time

	effect_desc = {
		desc = unlocks_building_desc
		triggered_desc = {
			trigger = { has_dlc_feature = tours_and_tournaments }
			desc = university_toto_effect_desc
		}
		triggered_desc = {
			trigger = { has_dlc_feature = royal_court }
			desc = university_roco_effect_desc
		}
		desc = university_effect_desc
	}

	type_icon = "icon_building_university.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
		building_university_requirement = yes
	}
	
	can_construct = {
		scope:holder = {
			highest_held_title_tier >= tier_duchy
			prestige_level >= 4
		}
		county = {
			development_level >= 30
		}
	}
	
	show_disabled = yes
	
	on_complete = {
		county.holder = {
			save_scope_as = founder

			found_university_decision_event_effect = yes

			every_player = {
				limit = {
					NOT = { this = scope:founder }
					is_within_diplo_range = { CHARACTER = scope:founder }
				}
				trigger_event = major_decisions.2002
			}
		}
	}
	
	cost_gold = 1000

	character_modifier = {
		learning_per_prestige_level = 1
		monthly_lifestyle_xp_gain_mult = 0.1
		cultural_head_fascination_mult = 0.05
		monthly_dynasty_prestige = 0.25
	}
	
	county_modifier = {
		development_growth_factor = 0.1
		development_growth = 0.1
	}
	
	ai_value = {
		base = 8
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_learning
}

##########
# Kanesawa Bunko
##########

kanesawa_bunko_library = {

	construction_time = very_slow_construction_time

	effect_desc = {
		desc = unlocks_building_desc
		triggered_desc = {
			trigger = { has_dlc_feature = tours_and_tournaments }
			desc = university_toto_effect_desc
		}
		triggered_desc = {
			trigger = { has_dlc_feature = royal_court }
			desc = university_roco_effect_desc
		}
		desc = university_effect_desc
	}

	type_icon = "icon_building_university.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
		building_university_requirement = yes
	}
	
	can_construct = {
		scope:holder = {
			highest_held_title_tier >= tier_duchy
			prestige_level >= 4
		}
		county = {
			development_level >= 30
		}
	}
	
	show_disabled = yes
	
	on_complete = {
		county.holder = {
			save_scope_as = founder

			found_university_decision_event_effect = yes

			every_player = {
				limit = {
					NOT = { this = scope:founder }
					is_within_diplo_range = { CHARACTER = scope:founder }
				}
				trigger_event = major_decisions.2002
			}
		}
	}
	
	cost_gold = 1000

	character_modifier = {
		learning_per_prestige_level = 1
		monthly_lifestyle_xp_gain_mult = 0.1
		cultural_head_fascination_mult = 0.05
		monthly_dynasty_prestige = 0.25
	}
	
	county_modifier = {
		development_growth_factor = 0.1
		development_growth = 0.1
	}
	
	ai_value = {
		base = 8
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_learning
}
